<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Stateful on IT Comparison</title><link>https://comparison.metacog.co.kr/tags/stateful/</link><description>Recent content in Stateful on IT Comparison</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Tue, 04 Aug 2026 05:18:18 +0900</lastBuildDate><atom:link href="https://comparison.metacog.co.kr/tags/stateful/index.xml" rel="self" type="application/rss+xml"/><item><title>Stateless vs Stateful Architecture: Where Request Context Lives</title><link>https://comparison.metacog.co.kr/posts/2026-08-04-stateless-vs-stateful-architecture-where-request-context-liv/</link><pubDate>Tue, 04 Aug 2026 05:18:18 +0900</pubDate><guid>https://comparison.metacog.co.kr/posts/2026-08-04-stateless-vs-stateful-architecture-where-request-context-liv/</guid><description>&lt;h2 id="overview"&gt;Overview&lt;/h2&gt;
&lt;p&gt;This comparison covers how servers handle client context across requests: a &lt;strong class="kw"&gt;stateless&lt;/strong&gt; server treats every request as self-contained with no memory of what came before, while a &lt;strong class="kw"&gt;stateful&lt;/strong&gt; server keeps track of session data tied to a specific client across multiple requests. The choice shapes how easily a system scales, recovers from failure, and routes traffic under load.&lt;/p&gt;
&lt;h2 id="comparison-diagram"&gt;Comparison Diagram&lt;/h2&gt;
&lt;div class="compare-diagram"&gt;
&lt;svg viewBox="0 0 640 360" xmlns="http://www.w3.org/2000/svg" font-family="sans-serif"&gt;&lt;line x1="320" y1="20" x2="320" y2="340" style="stroke:var(--border)" stroke-width="1" stroke-dasharray="4 4"/&gt;&lt;text x="160" y="35" text-anchor="middle" font-size="16" font-weight="bold" style="fill:var(--primary)"&gt;Stateless&lt;/text&gt;&lt;text x="480" y="35" text-anchor="middle" font-size="16" font-weight="bold" style="fill:var(--primary)"&gt;Stateful&lt;/text&gt;&lt;rect x="20" y="150" width="70" height="40" rx="4" style="fill:var(--compare-a-soft);stroke:var(--compare-a)" stroke-width="1.5"/&gt;&lt;text x="55" y="174" text-anchor="middle" font-size="12" style="fill:var(--content)"&gt;Client&lt;/text&gt;&lt;rect x="130" y="150" width="70" height="40" rx="4" style="fill:var(--compare-a-soft);stroke:var(--compare-a)" stroke-width="1.5"/&gt;&lt;text x="165" y="168" text-anchor="middle" font-size="11" style="fill:var(--content)"&gt;Load&lt;/text&gt;&lt;text x="165" y="182" text-anchor="middle" font-size="11" style="fill:var(--content)"&gt;Balancer&lt;/text&gt;&lt;rect x="240" y="95" width="65" height="35" rx="4" style="fill:var(--compare-a-soft);stroke:var(--compare-a)" stroke-width="1.5"/&gt;&lt;text x="272" y="117" text-anchor="middle" font-size="11" style="fill:var(--content)"&gt;Server A&lt;/text&gt;&lt;rect x="240" y="152" width="65" height="35" rx="4" style="fill:var(--compare-a-soft);stroke:var(--compare-a)" stroke-width="1.5"/&gt;&lt;text x="272" y="174" text-anchor="middle" font-size="11" style="fill:var(--content)"&gt;Server B&lt;/text&gt;&lt;rect x="240" y="209" width="65" height="35" rx="4" style="fill:var(--compare-a-soft);stroke:var(--compare-a)" stroke-width="1.5"/&gt;&lt;text x="272" y="231" text-anchor="middle" font-size="11" style="fill:var(--content)"&gt;Server C&lt;/text&gt;&lt;line x1="90" y1="170" x2="128" y2="170" style="stroke:var(--compare-a)" stroke-width="1.5" marker-end="url(#arrowA)"/&gt;&lt;line x1="200" y1="165" x2="238" y2="130" style="stroke:var(--compare-a)" stroke-width="1.5" marker-end="url(#arrowA)"/&gt;&lt;line x1="200" y1="170" x2="238" y2="170" style="stroke:var(--compare-a)" stroke-width="1.5" marker-end="url(#arrowA)"/&gt;&lt;line x1="200" y1="175" x2="238" y2="212" style="stroke:var(--compare-a)" stroke-width="1.5" marker-end="url(#arrowA)"/&gt;&lt;text x="160" y="280" text-anchor="middle" font-size="10" style="fill:var(--secondary)"&gt;any server can handle any request&lt;/text&gt;&lt;text x="160" y="296" text-anchor="middle" font-size="10" style="fill:var(--secondary)"&gt;no session stored server-side&lt;/text&gt;&lt;rect x="355" y="150" width="70" height="40" rx="4" style="fill:var(--compare-b-soft);stroke:var(--compare-b)" stroke-width="1.5"/&gt;&lt;text x="390" y="174" text-anchor="middle" font-size="12" style="fill:var(--content)"&gt;Client&lt;/text&gt;&lt;rect x="470" y="140" width="90" height="60" rx="4" style="fill:var(--compare-b-soft);stroke:var(--compare-b)" stroke-width="1.5"/&gt;&lt;text x="515" y="165" text-anchor="middle" font-size="11" style="fill:var(--content)"&gt;Server&lt;/text&gt;&lt;text x="515" y="180" text-anchor="middle" font-size="10" style="fill:var(--content)"&gt;+ Session&lt;/text&gt;&lt;line x1="425" y1="170" x2="468" y2="170" style="stroke:var(--compare-b)" stroke-width="1.5" marker-end="url(#arrowB)"/&gt;&lt;text x="447" y="160" text-anchor="middle" font-size="9" style="fill:var(--secondary)"&gt;sticky&lt;/text&gt;&lt;rect x="580" y="95" width="45" height="30" rx="4" stroke-dasharray="3 3" style="fill:none;stroke:var(--border)" stroke-width="1.5"/&gt;&lt;text x="602" y="114" text-anchor="middle" font-size="9" style="fill:var(--secondary)"&gt;Server&lt;/text&gt;&lt;rect x="580" y="215" width="45" height="30" rx="4" stroke-dasharray="3 3" style="fill:none;stroke:var(--border)" stroke-width="1.5"/&gt;&lt;text x="602" y="234" text-anchor="middle" font-size="9" style="fill:var(--secondary)"&gt;Server&lt;/text&gt;&lt;text x="480" y="280" text-anchor="middle" font-size="10" style="fill:var(--secondary)"&gt;must always return to&lt;/text&gt;&lt;text x="480" y="296" text-anchor="middle" font-size="10" style="fill:var(--secondary)"&gt;same server holding session&lt;/text&gt;&lt;defs&gt;&lt;marker id="arrowA" markerWidth="8" markerHeight="8" refX="6" refY="3" orient="auto"&gt;&lt;path d="M0,0 L6,3 L0,6 Z" style="fill:var(--compare-a)"/&gt;&lt;/marker&gt;&lt;marker id="arrowB" markerWidth="8" markerHeight="8" refX="6" refY="3" orient="auto"&gt;&lt;path d="M0,0 L6,3 L0,6 Z" style="fill:var(--compare-b)"/&gt;&lt;/marker&gt;&lt;/defs&gt;&lt;/svg&gt;
&lt;/div&gt;
&lt;h2 id="comparison-table"&gt;Comparison Table&lt;/h2&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Aspect&lt;/th&gt;
&lt;th&gt;Stateless&lt;/th&gt;
&lt;th&gt;Stateful&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Request self-sufficiency&lt;/td&gt;
&lt;td&gt;Each request carries all data needed to process it, independent of prior requests&lt;/td&gt;
&lt;td&gt;Each request depends on context accumulated from prior requests in the same session&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;State storage location&lt;/td&gt;
&lt;td&gt;Held externally (client token, database, cache) or not persisted at all&lt;/td&gt;
&lt;td&gt;Held in server memory or local storage tied to a specific server instance&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Load balancing&lt;/td&gt;
&lt;td&gt;Any available server can handle any request; simple round-robin routing&lt;/td&gt;
&lt;td&gt;Requests must be routed to the specific server holding the session (sticky sessions)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Horizontal scaling&lt;/td&gt;
&lt;td&gt;Add or remove server instances freely with no coordination needed&lt;/td&gt;
&lt;td&gt;Requires state replication or migration before instances can be added or removed&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Failure recovery&lt;/td&gt;
&lt;td&gt;A crashed server loses nothing; the next request is simply retried elsewhere&lt;/td&gt;
&lt;td&gt;A crashed server can drop the active session unless state was replicated&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Resource footprint per server&lt;/td&gt;
&lt;td&gt;Lower memory overhead since no per-client data is retained between requests&lt;/td&gt;
&lt;td&gt;Higher memory/storage overhead from tracking active sessions&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Typical examples&lt;/td&gt;
&lt;td&gt;REST APIs, DNS lookups, serverless functions, CDN edge nodes&lt;/td&gt;
&lt;td&gt;Database connections, WebSocket sessions, FTP, multiplayer game servers&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;h2 id="key-differences"&gt;Key Differences&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Stateless servers require no &lt;strong class="kw"&gt;session affinity&lt;/strong&gt;; stateful servers need sticky routing to reach the same instance.&lt;/li&gt;
&lt;li&gt;State in stateless systems lives in &lt;strong class="kw"&gt;external stores&lt;/strong&gt; or the client; state in stateful systems lives in server memory.&lt;/li&gt;
&lt;li&gt;Stateless architectures scale &lt;strong class="kw"&gt;horizontally&lt;/strong&gt; with ease, while stateful ones need state replication to scale out.&lt;/li&gt;
&lt;li&gt;A crashed stateless server loses nothing, but a crashed stateful server can drop an active &lt;strong class="kw"&gt;session&lt;/strong&gt;.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="when-to-use-each"&gt;When to Use Each&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Stateless&lt;/strong&gt;&lt;/p&gt;</description></item></channel></rss>