<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Long-Polling on IT Comparison</title><link>https://comparison.metacog.co.kr/tags/long-polling/</link><description>Recent content in Long-Polling on IT Comparison</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sun, 02 Aug 2026 23:49:39 +0900</lastBuildDate><atom:link href="https://comparison.metacog.co.kr/tags/long-polling/index.xml" rel="self" type="application/rss+xml"/><item><title>Long Polling vs WebSockets vs Server-Sent Events: Choosing a Real-Time Update Strategy</title><link>https://comparison.metacog.co.kr/posts/2026-08-02-long-polling-vs-websockets-vs-server-sent-events-choosing-a/</link><pubDate>Sun, 02 Aug 2026 23:49:39 +0900</pubDate><guid>https://comparison.metacog.co.kr/posts/2026-08-02-long-polling-vs-websockets-vs-server-sent-events-choosing-a/</guid><description>&lt;h2 id="overview"&gt;Overview&lt;/h2&gt;
&lt;p&gt;Long polling, WebSockets, and Server-Sent Events are three techniques for pushing live updates from a server to a browser without the client repeatedly refreshing the page. &lt;strong class="kw"&gt;WebSockets&lt;/strong&gt; open a single full-duplex socket for two-way messaging, while &lt;strong class="kw"&gt;Server-Sent Events&lt;/strong&gt; keep one HTTP connection open for one-way server-to-client streaming; long polling predates both and fakes real-time updates by re-issuing HTTP requests. Picking the right one depends on whether you need bidirectional traffic, binary data, or just simple broadcast updates.&lt;/p&gt;</description></item></channel></rss>